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Posts tagged ‘Interactive whiteboard’

Interactive Whiteboards Don’t Need to Have IT Set Them Up

Interactive Whiteboards are not losing ground to tablets and phones.  Small devices do not take the place of large surfaces where people can interact to discuss, brainstorm, plan and develop ideas.  Technology simply cannot take the place of the concept of ideas on a board for group activities.

The challenge of many interactive solutions is that IT is required to download, install and set up the software.  Once the software is installed the screens or board must be calibrated.  Once all of this is done then you can begin working on them – well after a potentially long training period.  And this is the downside of these expensive solutions.  The more expensive generally the more costly in time and money is the training.

eBeam solves both of these issues by being a cost effective purchase, easy install (often 20 minutes or less) and a very intuitive interface.  Training can take as little as 20 minutes to get up and running on either of the programs that are provided.

Another big downside is the lack of portability with expensive solutions.  When you purchase an expensive board that can run from $2500 to $5000 the last thing the IT or facility people want to do is have this technology rolled down hallways or put on elevators to move between floors.  Movement means wear and tear and this does not bode well for these boards.

eBeam solves this problem by its inherent portability.  From the small foot print of the eBeam Edge Receiver to the wireless connection that can be made to your computer.  Wires are not an issue and moving from room to room can take as little as a few minutes (with Capture) to 10-15 minutes if a projector is being used (with Scrapbook).

Your investment is small – as little as $649.00 for the USB version to $999.00 for the eBeam Edge Wireless with Capture Pack version.  Add a Battery Pack and you have a complete system for just under $1100.  This is a small investment that can be picked up and moved from room to room, taken on the road and set up in minutes.

So consider eBeam for your interactive solution.  We Make Any Surface Smart.

See All of the eBeam Products and Services at www.ebeamrocks.com

Luidia Demonstrates New eBeam Solutions

Luidia Demonstrates New eBeam Solutions for Mobile and Linux Devices at BETT SHOW 2013 in London, UK

SAN CARLOS, CA–(Marketwire – Jan 29, 2013) – Luidia Inc. the award-winning leader in portable interactive products that enable educators and students to create, capture, share and interact with digital content on desktop and mobile devices, will be demonstrating its dynamic collection of new classroom solutions at BETT SHOW 2013, the world’s largest technology in education event, held this year at the ExCel venue in London, January 30 through February 2, 2013.

The demonstrations at Stand B60 will include a preview of the soon-to-be-released eBeam Connect software and how it can help teachers increase student engagement via any web-enabled device, including Android® and iOS® tablets. With eBeam Connect, teachers and students share an online content space, syncing classroom devices in a collaborative learning environment in the cloud where everything is saved and accessible from any device – effectively bringing every student to the front of the class.

Luidia also will demonstrate an updated Capture Pack, an add-on for eBeam Edge and Engage that captures anything written or drawn on a regular whiteboard with dry-erase markers. The new Capture Pack features a more ergonomic marker sleeve design that yields more accurate results.

In addition, visitors to the booth will be able to try a new version of eBeam Livewire for instant use of eBeam software without installing it on a computer, as well as new Education Suite software for Linux.

About Luidia
Luidia Inc. is the creator of interactive eBeam® technology that helps teachers and students to interact, share, create, learn, and educate in this interconnected world. The company’s products are utilized by organizations of all sizes, with hundreds of thousands of users across multiple industries and geographies. Luidia also partners with industry leaders such as Chief MFG, Hitachi, NEC and Sony, that incorporate eBeam® technology in their latest products.

This article was found at http://www.e-beam.com/about-us/media-center/press-releases/press-item/article/luidia-demonstrates-new-ebeam-solutions-for-mobile-and-linux-devices-at-bett-show-2013-in-london-uk.html

Why eBeam?

eBeam makes interactive easy

Now Luidia produces innovative new products with eBeam. Our products are powerful, user-friendly and easy every step along the way, from box to board to interactivity.

Easy to use.

You can focus on the things that matter, like delivering a compelling lesson that captivates your students or hosting a meeting that lets everyone contribute, no matter where they happen to be.

Easy on the pocket.

Our intuitive solution doesn’t require professional installation reducing your overall costs. Even your shipping costs are low, thanks to our small form factor.

Easy to install.

You don’t need to be an IT specialist to get your eBeam system up and running. Our systems take just minutes to install.

Easy to deploy.

Unlike other interactive whiteboards, deploying an eBeam system is flexible and scalable. There are few barriers to installation and use, and practically no learning curve.

Easy to integrate.

eBeam systems are designed to adapt to your needs, bringing interactivity to your existing environment with relevant solutions that will work for you.

Easy to upgrade.

We realize that schools and businesses have limited budgets, so our solution leverages the equipment you already own, like projectors and whiteboards.

The Benefits of Audio Visual Technology in Education

Today I’d like to share an article I found highlighting some of the benefits of Audio Visual Technology in Education.  Be sure to read all about the ways interactive whiteboards improve learning in the classroom!

This article was found at http://educationcloset.com/2012/11/26/the-importance-of-audio-visual-technology-in-education-guest-post/.

The Importance of Audio Visual Technology in Education – Guest Post

NOVEMBER 26, 2012 BY 

This guest post is being contributed by  Oliver Carding.

The importance of audio visual (AV) technology in education should not be underestimated.  There are two reasons for this; one, learning via AV creates a stimulating and interactive environment which is more conducive to learning; two, we live in an audio-visual age which means that having the skills to use AV equipment is integral to future employment prospects.  Therefore exposure to AV technology in education is imperative.

AV Technology

The AV technology used in education currently is mainly the interactive whiteboard.  More than two million interactive whiteboards are now installed worldwide, and this product continues to show strong growth. It is predicted that one out of every five classrooms worldwide will have an interactive whiteboard by the end of 2013.

Children are exposed from a young age to a range of other AV technologies, which previous generations were not.  This includes the television, DVDs, iPods, Nintendo Wiis, computer games and the Internet. Statistics which show the link between children and AV technology include:

  • Mobile market trends report that between 2010 and 2012, over 7 million mobile subscribers are aged between 0 and 10
  • A further 2 million are aged 11 to 14 years old (BECTA, 2008).
  • A report by Mintel in 2011 found that “half of all children aged 7 to 12 visit social networking websites’
  • An estimated 0.97 million children, go on Facebook everyday.” (Mintel, 2011)

Therefore it is clear that children of primary school age have the interest and capacity to learn and navigate AV technologies.

The importance of AV technology in education for future career prospects

AV skills are essential in the world of business today.  In the current economic climate the government needs to make long term plans to ensure that the skills set of the UK match the evolution of AV.  A research report conducted by ‘Prospects’ (a United Kingdom graduate careers company) identified that:

“there are strong signs that the IT industry will continue to grow across a range of industries and IT is the essential component which ensures businesses can run effectively and efficiently.”

The report furthered:

“There will be an increasing need for employees to possess higher level IT skills to cope with the demand for producing more innovative IT products. These skills need to be continually refined if the UK is to remain a significant player in the IT sector in the future.”

This highlights the absolute necessity of the role of the national curriculum to educate children with the AV skills that are necessary to perform the jobs of the future.

AV technology in schools

AV technology has been used in schools for decades, but only in the form of a TV and video player to show short educational films. Now it is the computer that shows these educational films and homework is also being done increasingly on PCs.

Children learn differently and audio visual equipment gives teachers the chance to stimulate each child’s learning process with a combination of pictures, sounds and attention grabbing media. We are surrounded by audio visual equipment and children are keen to understand technology and keep up to date with applied science. Having this opportunity in the classroom helps to facilitate learning.

More and more schools are taking advantage of AV technology to teach their students. This equipment can be used to present information to students but also the fact that they are interacting with AV technology on a daily basis also makes them proficient in using technology.

Not exposing children to different forms of technology is depriving them of vital learning opportunities that could benefit them in later life for example through increased career opportunities.  AV lessons should not just consist of children working in pairs on a PowerPoint presentation or rewriting a piece of work using Word, ICT should be challenging, exciting and fun.

Barriers to AV technology

Schools are sometimes reticent to recognise the benefits that technology offers to children who are in contact with them every day.  Also, a child’s technological ability often outweighs that of the teacher (Burns, 2012). This creates a clear barrier to using AV in education effectively.

A report written by Becta in 2004 on ‘a review of the research literature on barriers to the uptake of AV by teachers’ evidences many factors to illustrate this gap.  For example:

“Resistance to change is a factor which prevents full integration of ICT in the classroom.”

Also:

‘A very significant determinant of teachers’ levels of engagement in ICT is their level of confidence in using the technology. Teachers who have little or no confidence in using computers in their work will try to avoid them altogether.’

(Dawes, 2000; Larner and Timberlake, 1995; Russell and Bradley, 1997, 2011 reviewed)

Therefore in order to use AV technology successfully in education, these barriers need to be overcome.

Interactive Whiteboards

According to the report ‘Interactive Whiteboards in Education,’ they help in improving learning in education in the following ways:

  • They make it easy for teachers to enhance presentation content by easily integrating a wide range of material into a lesson e.g. a picture from the internet, and teacher annotations on these objects.
  • They allow teachers to create easily and rapidly customised learning objects from a range of existing content and to adapt it to the needs of the class in real time.
  • They allow learners to absorb information more easily.
  • They allow learners to participate in group discussions by freeing them from note-taking.
  • They allow learners to work collaboratively around a shared task or work area.
  • When fully integrated into a VLE (virtual learning environment) and learning object repository there is potential for widespread sharing of resources.
  • When used for interactive testing of understanding for the entire class, they can rapidly provide learner feedback.

DVDs

The British Film Institute (BFI) has been working with local authorities to provide schools with packs of seven DVDs containing 55 short films, and has trained primary and secondary teachers to think about film in terms of narrative, structure, editing and sound. They have found, he says, that film can often spark a response in children who otherwise appear uninterested in literacy.

Many teachers who have used the films have found that children who previously said very little, or had poor writing skills, demonstrate a much more sophisticated vocabulary and writing ability than they had previously shown,

A research report by Jackie Marsh of the University of Sheffield and Eve Bearne of the United Kingdom Literacy Association, entitled ‘Moving Literacy On’, says that the BFI project resulted in a measurable improvement in children’s literacy to the extent of improving SAT scores in some local authorities.

iPod Touches

Learning consultant Professor Stephen Heppell ran a project in which he gave 13 and 14 year-old students iPod Touches (MP3 players with screens that allow you to browse the internet) and asked them to complete certain tasks. To his surprise, he found that their search engine of choice was not Google, but YouTube, because it provided them with a clear, visual set of results rather than a series of short paragraphs.

YouTube

YouTube and other similar sites such as TeacherTube and Teachers TV are powerful tools that are freely available to anyone and, offer vast potential for the use of audio-visual materials in education. YouTube has a wealth of educational content – from science experiments (there are 47,000 in all) through to PowerPoint presentations and simple demonstrations of how to play a musical instrument.

Mobile Phones

A recent Becta report by Elizabeth Hartnell-Young, ‘How Mobile Phones Help Learning in Secondary Schools’, showed how mobile phones could be used in a variety of imaginative ways, from taking photographs of designs or experiments in Design Technology or science lessons to making a recording of the teacher reading a poem that the student could listen to later.

Some primary schools have successfully used Create-A-Scape, a free learning resource from Futurelab that uses the GPS and camera functions of a handheld device such as a PDA, enabling learners to create learning journeys that are enhanced by audio-visual materials: collections of sounds and images are triggered when the user moves into a particular geographical area.

The Internet

The internet doesn’t just give students access to a vast range of information, it also enables them to share their work with others. For example an Essex school created podcasts by students which now have 1,000 subscribers.  Dan Sutch, a Senior Researcher at Futurelab says:

“Podcasts are a great example of where a fantastic resource, of an expert, such as a teacher, explaining something, can be accessed when the student needs it. It might be in revision, on a reflection of the lesson, or it might be a lesson the child hasn’t physically attended but as it’s been podcast they potentially have access to it.”

In other words, it puts the choice of how to learn in the hands of the learner, by enabling them to learn in their own time, at their own pace and in their chosen way.

The future of AV technology in schools

Audio-visual technologies will play a huge role in the future of schools thanks to the development of technology and the increasing body of evidence which proves its ability to improve learning and future employment prospects. The National Curriculum describes AV as something that:

“Prepares pupils to participate in a rapidly changing world in which work and other activities are increasingly transformed by access to a varied and developing technology.”

A wide selection of AV tools make teaching and learning a rich and enjoyable experience, inspire learners with creative and innovative multimedia activities and will also save time in lesson preparation. The ability to share this information will eventually create a ‘global curriculum’

Two Exciting eBeam Deals!

Just when you thought Black Friday and Cyber Monday were over! We invite you to take advantage of eBeam Deals that last all the way through Valentines Day!

1.  A Buddy for
your Bluetooth Edge!

From November 1, 2012 through February 15, 2013 every eBeam Edge Bluetooth product purchased from an authorized eBeam Reseller comes with a USB Battery Pack ($59 value)!

The USB Battery Pack powers your
Bluetooth Edge for 40 continuous hours!

  • Perfect solution for tech-savvy, on-the-move business professionals and educators using Windows
  • Eliminates the need to be close to a power outlet
  • Attaches to same surface as Edge with super-strong, reusable suction tape

2.  Become an eBeam Expert with Special Offer on Webinars!

From November 1, 2012 through February 15, 2013, buy one eBeam Webinar and choose two additional webinars for free ($499 value)!

Sign up for customized eBeam Professional Development webinars and empower users in your university, school or office.

  • All webinars are open to up to 20 participants
  • The purchased webinar will include a pre-event call to identify needs and set objectives
  • Two additional webinars can be scheduled from a menu that offers a broad range of topics and can be further customized to meet your needs – See options »
  • Presentations or lessons created with new skills will be evaluated
  • Post-webinar online assessments included
To take advantage of these great offers, please visit our website at http://www.ebeamrocks.com/.

Awesome Learning Games For Your Interactive Whiteboard

Today I’d like to share an article that I found that highlights some really cool websites that provide educational games to use with your interactive whiteboard.  Pretty cool.  Take a look!

I found this article at http://www.weareteachers.com/community/weareteachers-blog/blog-wat/2012/11/27/great-learning-games-for-the-interactive-whiteboard.

Great Learning Games for the Interactive Whiteboard

by WeAreTeachers Staff | Nov 27, 2012
This is a guest post written by Kate Willson of collegecrunch.org.
Interactive whiteboards are essentially giant touchscreens that allow educators to handle educational data and materials from their PC/laptops for their entire class to see. Teachers can use interactive whiteboards as an instructional tool to enhance their lesson plan in just about any subject. History lessons can be further elucidated by pulling up images from the era; math lessons can be fleshed out with graphical interpretations of numbers; science classes can make sense of a dense list of key terms by showing how they work to communicate an overarching scientific process.The examples above hint at the advantages of an interactive whiteboard as a learning supplement to traditional lessons. The device is perfect for ramping up student engagement and participation; most students relish the break from traditional textbook-based learning. There are a number of great sites that offer educational games specifically for interactive whiteboards:

  • For example, we love the educational games for grades K-12 on Scholastic’s interactive whiteboard webpage. Among Scholastic’s entries for interactive whiteboards is a game called “If You Were President,” which puts students in the position of Commander in Chief and has them make key policy decisions. Another game from Scholastic is “Poetry Idea Engine,” an interactive game where teachers can teach students about the basics of poetic form and structure—students can even create their own poems on the fly!
  • PBS Kids also offers a plethora of interactive and intellectually stimulating games for the interactive whiteboard. Among their titles include “Cyberchase: Lucky Star,” an adventure game-turned basic study in arithmetic. PBS Kids offers titles that cater to younger kids, mostly at grades K-5, but they also have a much wider selection than other venerable game sites I’ve seen.
  • Another resource for interactive whiteboard gaming is Mathsframe. This site offers comprehensive interactive math games and activities for all ages, from the basics of arithmetic to the advanced stages of algebra. One of the great thing about the games on Mathsframe is that they allow students to visualize complex math problems in such a way as to make the material easier to understand.
  • And finally we have a beautiful interactive whiteboard activity from National Geographic. Their MapMakerseries allows educators to navigate all parts of the globe with a simple tap of the whiteboard screen. Not only can students learn about world geography through this rich application, but they’ll also learn about different cultures, how people live other parts of the world, and so forth. Students will have a blast exploring the world from their classroom!

The eBeam Educational Product Family

The eBeam Education product family.

eBeam technology makes it easy to go interactive. Depending on your needs and your budget, you’ll find an eBeam system that fits your situation perfectly and brings rich interactivity to your classroom quickly and affordably.

eBeam Edge

With your existing projector and eBeam Edge, any flat surface can be a lively interactive workspace in minutes. Whatever you project—from Office documents to web pages to images—becomes dynamic content that you can mark up, manipulate, and share.

eBeam Engage

With its High Fidelity JBL speakers and microphone, one-touch recording, interactive stylus, and wireless keyboard, Engage turns any flat surface in your classroom into an interactive multimedia experience.

Choose the right eBeam product

Depending on your needs, your budget, and your existing equipment, there’s an eBeam system that’s a perfect fit for you.  Then check out our website at www.ebeamrocks.com to find awesome prices on your chosen products.